Rastergraf Eclipse3 Series Instrukcja Użytkownika Strona 6

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SDL
DirectX
7
SDL Subroutine Library includes Built-In Self Test module
WindML support (requires SDL)
Accelerated X Server with OpenGL
Windows 2K/XP drivers including accelerated DirectX
and OpenGL
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Software
Support
Matrix
Self-
Test
using
SDL
Solaris
x86
VxWorks
x86/PowerPC
Windows
2K/XP
Linux
x86/PowerPC
LynxOS
PowerPC
SDL is a graphics library designed to be a device-independent
programming interface. SDL is ideally suited to demanding
board level and embedded systems applications. Drivers are
available for selected host CPU boards and operating sys-
tems. SDL is supplied in object library format, which means
that its target code size can be controlled by limiting the num-
ber of functions used in a given application. SDL has been
designed to run on any CPU and operating system that uses
linear addressing and is supported by the GNU C compiler
and linker.
SDL is easy to use. It includes a complete set of graphics
primitives that interface to the Borealis graphics controller's
accelerated functions. All graphics primitives are drawn as sin-
gle pixel lines. Rectangles, polygons, circles, ellipses, and
chords can be filled with a solid color or stipple patterns.
Complete information about SDL is contained in the Standard
Drawing Library C Reference Manual that is available for
download from our web site at http://www.rastergraf.com.
SDL
Graphics
Library
SDL Feature Summary
Solid (thin and wide) and dashed lines, polylines, and rectangles
Pixblits to/from the display and host memory
Filled and hollow polygons, ellipses, circles, sectors, and chords
Solid and Pattern Fills - Pixel Processing
Proportional and Fixed Width Fonts
Clipping Rectangle and Logical Origin
VGA output 640x480 to 1920x1200
DVI output 640x480 to 1600x1200
8/16/24 bpp
Sync On Green
Graphics
Software
Support
Multi-
Head
OpenGL
x86
BIOS
Solaris
SPARC
32/64-bit
xSun
and
OpenGL
DDX
Test
S/W
using
SunVTS
SPARC
FCode
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